I give assistance behind-the-scenes when needed; I let the staff suffer with the unclean masses.
- User Since
- Apr 28 2019, 10:24 PM (62 w, 2 d)
Sat, Jun 13
May 24 2020
Swift added the jar in, worked once server restarted.
May 21 2020
Apr 25 2020
Mar 29 2020
Mar 27 2020
Dec 31 2019
Sep 22 2019
Sep 15 2019
An instance is set up - just depends if we want to use it.
Sep 3 2019
All Minecraft account linking errors should now be fixed. Mainly errors based around us migrating our PHP on the forums, which removed some features and screwed up some others.
Aug 30 2019
Was disabled for testing. Fixed!
Aug 28 2019
Might be worth trying the headless thing...
Fixed by making an animated png (APNG).
Had to get the collection of SVG frames, make a script to convert them all into resized PNGs in sizes 24x24 and 48x48, then use a command to stitch them together into an animated image. Bit more complicated than I first thought!
Aug 27 2019
Not a case of overriding, but the chat plugin doesn't seem to be activating.
Aug 20 2019
They have cmi.command.gm.* in AdvFlat /shrug
I think Hex has fixed this by using VentureChat's nickname functionality instead and disabling CMI's? As VentureChat handles chat, it seems to work best, and CMI's placeholders (which I believe is the "nickname functionality API object" you were referencing, see https://www.spigotmc.org/resources/placeholderapi.6245/) didn't seem to work very well with VentureChat.
Aug 19 2019
Gifs won't do partial transparency according to Google... probably an SVG or WebM will be best
Aug 18 2019
Aug 10 2019
X11 is a display server... are we running a display server? Do we need a display server? I don’t even think we have a GPU...
Added sub-tasks to experiment with feature
Aug 2 2019
Seems resolved to me?
Aug 1 2019
Pending reboot perhaps... I think it's a cache that hasn't been transferred over.
The Novice rank has two spaces after it. I checked in DiscordSRV and that looks set up right. Is it a similar glitch to the one we had with TAB earlier? I'm not the best one to fix that one.
Basically, we're using a thing called a reverse proxy. In order for the subdomain to work with Dynmap's webserver (since I'm bypassing our messy Apache/Nginx combo), when a request is received on the subdomain it is rerouted to the 25596 url, which gives the nice cosmetic URL and HTTPS. This means both URLs are exactly the same, but the build.escres one is meant to be the public facing one. If we need to change ports for example, it means we can do so without having to issue a new URL to users. It gives us a bit of abstraction.
Jul 30 2019
I think this may be down to plugin error, someone might need to follow up on this
I reckon it's because Novice is the 'default' rank.
Jul 29 2019
Jul 28 2019
Due to Plugman being used to restart Dynmap (wasn't me!)
Jul 27 2019
Does this affect region functionality (build deny etc)?
Jul 26 2019
I had expected this. My best bet is that the item frame IDs for the new server were recreated as maps won't have existed in the server's store, so stuff went oof.
Jul 19 2019
Jun 19 2019
Fixed for me for now - disabled caching by adding a Cache-Control no-cache header in the Dynmap configuration.txt.
Still happening - looking into it.
Jun 14 2019
Will review in a couple of days - waiting is usually the best resolution for this. Seems to be an odd caching issue relating to the way our webserver is set up - I aim to fix this with BuildBox.
Jun 4 2019
Jun 3 2019
The removal of autosave has fixed any hard crashing - only kicking now remains. See T17: [FAWE] Some WorldEdit commands and tabbed text cause crashes for any further info!
The kicking behaviour seems to be a wider spread issue to Create instead of just a FAWE issue - I've had it when going through my chat history (up arrow), setting a nickname...
May 24 2019
I could do with some logs to show FAWE devs what's going on (it's very hard to persuade developers there's ever something wrong with their plugin) - if you can crash a server and give me a time, I should be able to give them proper logs and keep them happy. Otherwise, I could mention this to Brian.
May 22 2019
Not checked, should be fixed
May 21 2019
Was a feature of the BuildersUtilities plugin, which got disabled.
May 20 2019
May 19 2019
Always helps if I add Create as a project (I'm an idiot, sorry!)